Roblox Developer & 3D Artist

TheGoat.

I build Roblox games and the 3D models inside them.

Gameplay systems in Luau, interfaces players actually use, environments built in Roblox Studio and game-ready props modelled in Blender.

View projects

Background: Device Doctor, in-game footage

Flagship project ยท In development

Device Doctor

A Roblox repair-shop game where you really open devices up. Take the job, unscrew the case, find the fault with a scanner, swap the part, test it, then grow the shop around you.

  • 01Hands-on device repairs
  • 02Scanner diagnostics
  • 03Parts & tool upgrades
  • 04Shop management
  • 05Staff & janitors
  • 06Research & progression
Read the case study
The diagnostic scanner highlighting a battery fault inside a smartphone
Scanner finds the fault
A repaired handheld console booting a retro game
Every device family repairs differently
A hired janitor mopping the shop floor
Staff keep the shop running
Repair result card showing an A grade, cash and reputation rewards
Graded results & rewards

Selected work

A full game in development, an airport environment and a set of game-ready models.

Aerial view of the Heathrow-inspired airport map: terminal, jet bridges, apron and runway
Roblox environment

Heathrow Airport

A Heathrow Terminal 5-inspired airport map built in Roblox Studio, with props modelled in Blender.

Blender render of a futuristic energy core prop with glowing cyan core
Blender

3D Art

Game-ready models and studio renders: device models, a smartphone with damage states, a sci-fi energy core and airport props.

What I work on

01

Gameplay systems

Luau systems for repairs, customers, staff AI, economy, research and saving.

02

Game UI

Menus, offer and result cards, prompts and management screens designed and built in Studio.

03

Environments

Playable spaces built in Roblox Studio, from a repair-shop plaza to an airport terminal.

04

3D modelling

Devices, tools and props modelled, textured and rendered in Blender for Roblox.

Commissions

Have a Roblox project in mind?

Gameplay systems, UI, environments or Blender models: see how to get in touch.